Tuesday, June 19, 2012

Frozen: Freezer Model

After several days sick in bed, finally back to work. Two more days break, then back to Savannah and a productive work environment :)

Friday, June 15, 2012

Frozen: Hand and Broccoli Model


The hand was a easy process, thanks to the clear model sheet. I still have to add nails (or paint them on) For the broccoli, I first tried different attempts in Maya. Then I decided to fresh up my Zbrush skills and was able to get a much faster and better results. Only the UVs and Displacement export didn't yet work quite as I want it.

Friday, June 8, 2012

Frozen: Previz End of Spring Quarter

Final preViz for Frozen I turned in for Concept Development. I'm still not satisfied with the ending but I have an idea on how to get a better climax. The problem is that I have to add shots, and the story gets more complicated and even longer. My original plan was to keep it under 45 seconds. Well, now I'm more than 1:30.. I like the theme but it's hard to shorten the storyline I am working with.

Lama Criminal

Thanks to the remote Renderfarm access  - a rendered version my final animation for 3d Character 3. I don't know why I had so much troubles rendering (i guess it's the break and working on my Austrian computer). I also rendered about eight passes and composted in Nuke, forcing myself to get more practice and get faster :)

Fried Fish: Final Render for DVD Turn In

Here's the final render for my 3D Production class. I adjusted Maya's Toonshader with custom painted textures. I got the stroke effect with aquarell brushes I downloaded. To get more interest in the light and shadow areas I made 3 hues for each object, ranging from warm to cool. I am pretty pleased with the shading and lighting. The biggest time saver was the Render Farm, omg I love it!! : ) My biggest issue is that I feel the animation needs another clean up pass to put it on my reel, but that means I would also have to re-render :/

Wednesday, June 6, 2012

Lonely Chair

A chair who got stored away in a dull attic discovers a companion and ways to while away his time.

 A 30 second short done in a speed production of less than two days ( rigs and majority of models were prepared beforehand).  I was animating only for a few ours - like on steroids - and wish I could have spent more time, cause I was really looking forward to animate this chair one day. But even though its just a  splined blocking stage I feel the story reads clear.